Wii Homebrew Downloads
| Download im Detail |
|
GRRLIB v.4.3.1 |
||
![]() |
||
|
||
| Bitte bewerten Sie den Download angemessen! |
GRRLIB ist eine gute Grafik-Programmierbibliothek für die Wii. Sie wird zusammen mit Libogc verwendet um selbst geschriebene Applikationen hübsche Grafiken zu verleihen. Natürlich richtet sich diese Bibliothek nur an Programmierer und die, die es werden wollen.
Test: Lizenz GNU/GPL 
Changelog:
4.3.1 - October 23, 2010
4.3.0 - June 28, 2010
4.2.0 - December 16, 2009
* First support to 3D functions
* GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
* GRRLIB_Screen2Texture is now fully optimized
* USB_Gecko output facilities
* GRRLIB_Compose was deleted since it was not fully using GX
* GRRLIB_GetColor was deleted, the RGBA macro should be used instead
* Lot of new sample code :
o 3D_CubedTileDemo (How to use dynamic texturing)
o 3D_sample1 (A simple rotating flat cube)
o 3D_sample2 (A simple rotating textured cube)
o 3D_sample3 (A textured cube and compositing)
o 3D_sample4 (A complex object rotating)
o basic_drawing (How to use some basic GRRLIB functions)
o bitmap_fx (Effects ShowRoom)
o blending (How to use blending mode)
o compositing (A simple compositing how to)
o funsin (A gradient sinusoid dancing)
o particle (A nice particle sample code)
o template (Use this as a basis for your project)
o TileDemo (This will show you how to use tiles/tileset and map)
o unlimited2d (A faky technic for unlimited sprites)
o unlimited3d (Same as above but with 3D)
4.1.1 - November 24, 2009
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2.40
* Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
* New function called GRRLIB_DrawPart to draw a specific part of a texture
* Extra parameters to GRRLIB_Screen2Texture
* Video is now initialized even without a SD card
* Fixed a problem with scaling images
* Documentation improvement
4.3.1 - October 23, 2010
- libpng was updated to version 1.4.4
- FreeType updated to version 2.4.3
- GRRLIB is compatible with libogc 1.8.4
4.3.0 - June 28, 2010
- libpng was updated to version 1.4.2
- libjpeg was updated to version 8b
- zlib was updated to version 1.2.5
- FreeType 2.3.12 support (first support)
- 3D primitive drawing: torus, sphere, cube, cylinder and cone
- Light functions (diffuse, specular, spot) + ambient
- Splitted functions for rotation/translation/scaling 3d object.
- Here is the list a new added samples demo code :
- 3d_light1 -> Simple Diffuse light sample code
- 3d_light2 -> Simple Lights and GRRLIB_ObjectViewInv sample
- 3d_light3 -> A little Specular light sample code
- 3d_light4 -> Spot Light Sample Code
- 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
- ttf -> TrueType Font demo
4.2.0 - December 16, 2009
* First support to 3D functions
* GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
* GRRLIB_Screen2Texture is now fully optimized
* USB_Gecko output facilities
* GRRLIB_Compose was deleted since it was not fully using GX
* GRRLIB_GetColor was deleted, the RGBA macro should be used instead
* Lot of new sample code :
o 3D_CubedTileDemo (How to use dynamic texturing)
o 3D_sample1 (A simple rotating flat cube)
o 3D_sample2 (A simple rotating textured cube)
o 3D_sample3 (A textured cube and compositing)
o 3D_sample4 (A complex object rotating)
o basic_drawing (How to use some basic GRRLIB functions)
o bitmap_fx (Effects ShowRoom)
o blending (How to use blending mode)
o compositing (A simple compositing how to)
o funsin (A gradient sinusoid dancing)
o particle (A nice particle sample code)
o template (Use this as a basis for your project)
o TileDemo (This will show you how to use tiles/tileset and map)
o unlimited2d (A faky technic for unlimited sprites)
o unlimited3d (Same as above but with 3D)
4.1.1 - November 24, 2009
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2.40
* Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
* New function called GRRLIB_DrawPart to draw a specific part of a texture
* Extra parameters to GRRLIB_Screen2Texture
* Video is now initialized even without a SD card
* Fixed a problem with scaling images
* Documentation improvement

