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C64-network.org v.2.4

Dateigröße Dateigröße: 1.6 MB Downloads Downloads: 8970 Sprache Sprache: Englisch
Autor Autor: Simon Kagstrom Webseite Webseite: Homepage Datum Geändert am: 08.08.2011

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Frodo aka C64-network.org ist ein Commodore 64 Emulator. Dieser wurde von Christian Bauer geschrieben. Simon Kagstrom portierte diesen für die Nintendo Wii Konsole. Viele C64 Spiele sind spielbar. Viele Klassiker warten also auf jeden C64 Fan. Der Emulator funktioniert am besten im 480i Modus.


Dieser kann die Dateiformate .t64 und .d64 abspielen.

Ein Frodo-Ordner muss ins Hauptverzeichnis der SD-Karte platziert werden, der andere in den Ordner "apps". Spiele kommen in den "Images"-Verzechnis welches sich im Frodo-Ordner auf dem Root der SD-Karte befindet.

* Drücke HOME auf der WiiMote, um den Emulator zu konfigurieren.
* Der "2" Button ist Feuer und das D-Pad dient als Steuerung.

Seit der elften Version heißt der Emulator nun C64-network.org!


Changelog:
 
v2.4
- Added SMB support

v2.3
- Added USB FAT support
- Added WiiMote rumble support

v2.2
- Several bug fixes
- Windows zooming
- General preferences saved manually
- Addes item in info menu

v2.1
- Compiled with libogc 1.8.6
- Fix option menu

v2
- Various small fixes here and there
- Fix sound when paused
- Fix nunchuk/classic controller joystick
- All fixes in the v1-rcs

v1 (RC2 + RC3)
- (rc3) Reset the C64 on starting games
- (rc3) Pause automatically on menu enter
- (rc3) Various key binding fixes
- (rc3) Build against newer devkitppc to avoid some FAT corruption issues
- (rc2) Fix joystick input on the virtual keyboard
- (rc2) Automatically save game info on load screenshot timeout
- (rc2) Fix multiple key binding
- (rc2) New default GUI by Baboon
- (rc2) Fix t64 loading on the Wii
- Sound support for the network play
- New GUI
- Screenshot saving and game info
- All compile-time warnings have been fixed
- Much improved Linux support
- A million small changes here and there, basically all of the code is touched!
- (For the RC): Only wiimote is supported, not the classic controller or the nunchuk
- (For the RC): Please submit new GUI themes!
- Note: The directory for games has been moved to /frodo on the SD card root, so move all your d64 and t64's there.

v1 (C64-network.org)
* Sound support for the network play
* New GUI added
* Screenshot saving and game info
* All compile-time warnings have been fixed
* Much improved Linux support
* A million small changes here and there, basically all of the code is touched!
* (For the RC): Only wiimote is supported, not the classic controller or the nunchuk
* (For the RC): Please submit new GUI themes!
Note: The directory for games has been moved to /frodoon the SD card root, so move all your d64 and t64's there.

    v10
    * Holger Eilts has improved the menu layout quite a lot
    * Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
    * It's possible to store and load files in subdirectories now
    * By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
    * Sound cracks are now gone (thanks to Tantrics new SDL work)

    v9
    *  It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
    * Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
    * Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
    * There are sound cracks in this version, caused by the new SDL (unsure why)
    v8
    * The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
    * Some key binding problems have been corrected
    * Lots of networking implementation. Won't work yet...
    v7

    * Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
    * The direction buttons can also be bound to keyboard keys
    * Exit with SYS_RETURNTOMENU to make WAD's work
    * Some restructuring and minor bug fixes here and there
    * Lots and lots of new code which won't get executed here :-)

    v6
    * A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
    * Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
    * Some small bug fixes and pretty large code cleanup
    v5
    * Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
    * ... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.
    Test: Lizenz GNU/GPL

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