Wii Homebrew Downloads
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Dolphin Mac OS X v.3.0-421 |
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Dolphin ist ein Wii- und GameCube-Emulator für den PC. Mit ihm kann man legale Wii-Spielebackups auf dem PC in HD-Auflösung spielen. Für einen flüssigen Spielablauf erfordert der Emulator einen Dual Core Prozessor und eine gute 512MB Grafikkarte. Die genauen Systemanforderungen des Herstellers gibt es weiter unten.

Systemanforderungen:
- Windows XP oder höher, Linux oder Mac OS X
- Moderner Dual-Core Prozessor mit SSE2 und mindestens 2GHz
- Gute ATI- oder nVidia GPU mit Pixelshader 2.0 oder höher. Intel GMAs werden nicht unterstützt.
- Mehr Infos gibt es hier
- Windows XP oder höher, Linux oder Mac OS X
- Moderner Dual-Core Prozessor mit SSE2 und mindestens 2GHz
- Gute ATI- oder nVidia GPU mit Pixelshader 2.0 oder höher. Intel GMAs werden nicht unterstützt.
- Mehr Infos gibt es hier
Changelog
Da Dolphin täglich mehrfach aktualisiert wird, ist es zu aufwendig, den gesamten Changelog zu posten. Falls Interesse besteht, ist er aber auf der Projektseite ersichtlich.
v3.0
- Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
- Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
- Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
- Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
- New API support: Added a D3D11 video backend and an XAudio2 audio backend
- Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
- Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
- Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
- Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.
v2.0 RC1
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable. Now, we offer up "v2.0 RC1" for our faithful testers to try out and report back!
Unofficial SVN Build 5000:
a lot of modifications here
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec. clean screenshot and frame dumping code now is more correct, faster and stable. improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit
hash to make it more accurate. clean a lot of code and corrected some missused vertex formats when drawing full screen quads. and biggest change last: implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario. you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game. for example mkwii looks awesome with 8x.
please try all the changes and let me know the results. if something is broken, please let me know and will fix it asap.
Unofficial SVN Build 4771:
- Multi-Wiimote-Support
- Weitere Changes, diese sind aber noch unveröffentlicht
Unofficial SVN Build 4525:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ´ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;P
´Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history´
Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics Sourire
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys
- Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
- Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
- Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
- Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
- New API support: Added a D3D11 video backend and an XAudio2 audio backend
- Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
- Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
- Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
- Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.
v2.0 RC1
As Dolphin nears the first release since becoming open source software, we are hard at work to make it more stable. Now, we offer up "v2.0 RC1" for our faithful testers to try out and report back!
If you're on windows or OS X, head over to the downloads section to download the Release Candidate. If you're on linux, you will need to svn checkout and build http://dolphin-emu.googlecode.com/svn/branches/stable.
Please test the Release Candidate and let us know via the forums or the googlecode issue tracker if you've found a stability bug. Note that feature requests and bugs not pertaining to stability for the v2.0 release will be frowned upon, and could bring down developer wraith.
Unofficial SVN Build 5000:
a lot of modifications here
first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec. clean screenshot and frame dumping code now is more correct, faster and stable. improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit
hash to make it more accurate. clean a lot of code and corrected some missused vertex formats when drawing full screen quads. and biggest change last: implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario. you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game. for example mkwii looks awesome with 8x.
please try all the changes and let me know the results. if something is broken, please let me know and will fix it asap.
Unofficial SVN Build 4771:
- Multi-Wiimote-Support
- Weitere Changes, diese sind aber noch unveröffentlicht
Unofficial SVN Build 4525:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good ´ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;P
´Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history´
Fix Peek_Color bug that was only present in JIT x64 build.
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics Sourire
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys
Unofficial SVN Build 4460:
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.
* Implementation is enough to get some games running, but requires more work for more games
Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button
Audio (Common audio features):
Added ALSA backend
Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack
Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew
Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin:
Remove unneeded projection hacks
DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster
DSPLLE plugin:
More reversing done, more left to go
DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy:
Improve SD interaction
Fix rom dumping
Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness
I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions.
SVN Build 3972
1:Wii menu boots again!
2:Change disk works again!
3:Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4:wiimote is working again.
5:tons of sound fixes.
6:more jit speed ups.
7:DVD covers are reported like a real wii - MP3 now boots again.
8:multi crashes fixed in games and gui.
9:some memory leaks fixed.
10:framelimiter working better.
11:FPS display is tons better.
12:lots of work on wii input for linux and macos builds.
13:work on decompressing wii iso's
14:Fix "Show EFB copy regions"
15: TAS support added and working.
16:FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19:Add Taiwan to the Country Codes 20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)
R3661 Build
- Good news, the Duel Core bug has been corrected. we can now enjoy ZWW and SMG in its full speed goodness! bins comming soon.
- This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy thread in the previous news post! Check the svn changes for more details on whats been changed/fixed in the source code.
- Mario Kart DD is fully working as well with sound.
- We are aware real wiimotes are not working currently and its being looked at now.
SVN Build 3404
- Fixed idle skipping in the JITIL build.
- Fix handling of various pad modes Luigi's Mansion finally has correct triggers
- Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
- More intuitive scaling/resolution settings for the OpenGL plugin.
- Mad hax included to patch Wave Race: Blue Storm
- Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
- Also fixed other things, probably too numerous to mention.
- OpenGL: fix leaking of fragment shaders
- Some improvements to the wii dvd device, can almost boot from wii menu
New features:
- File platform is shown in the gamelist, and it is a sortable category.
- WAD files can be shown in the gamelist
- Framelimiter added (from Iulius)
- Added ability to tack on custom shaders in the OpenGL plugin.
...And of course, a host of other bugfixes and smaller changes.

