| Download im Detail |
|
Bolt Thrower v.0.62 |
||
![]() |
||
|
||
| Bitte bewerten Sie den Download angemessen! |
Bolt Thrower ist ein gut gemachter Space-Shoot'em'Up mit Pointerfunktion, mehreren Waffen, Musik und Explosionseffekten. In Zukunft soll das Spiel noch stark ausgebaut werden.
Changelog:
Ver 0.62 - 21/01/2012
* Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.
Ver 0.61 - 20/01/2012
* Try the Dpad up button to recall mines (mines are Dpad down).
Ver 0.60 - 29/10/2011
*Added auto update
*Added change tune feature
*Changed menu look
*Added on screen ping for spores
*Minor ingame tweeks
*Added Http download feature
*Music folder now scanned, no need for config entries
*Music can be cached via Http config list
*Added ogg vorbris support
*Added language support via config
*Added Klingon langauge
Ver 0.59 - 09/07/2011
* Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
* Added a startup "Loading..." message
* Added more front menus
* Added In game music
* Added scrap pick-ups after enemy is destroyed
* Added some missions - mission 6 will never end!
* Added Base defences (gun turrets) on later levels
* Added rendezvous & collect terraforming satellites
* Added base's terraforming shield
* Added enemy fleet attack formations
* Added some more 3D objects
* Added skull at death
Ver 0.47 - 23/04/2011
* Added enemy gunships - just noticed I forgot to add these to the radar, my bad
* Added bigger mine explosions
* Added a controls menu screen - (will add more later to pick other control methods)
* Updated main menu - now shows a 3D WiiMote in the background
* Updated Credits - now shows a 3D Viper (MK2) in the background
* Reduced amount of enemies
* Updated enemies movement logic - speedy enemies now find it harder to lock-on
* Update Intro screen - camera view glides in 3D space
* Added Camera catch-up the player's craft - the player craft will now drift away from the centre
* Added some new 3D models - Viper (MK2) & Wiimote
* Updated 3D object code to use all the layers in a Lightwave object (lwo)
* Bit of code refactoring (reworking internal design), hopefully everything will still work the same
Ver 0.36 - 18/03/2011
* Added Radar - showing enemies, mines, missiles & satellites
* Added Menu, Intro & Credits screen
* Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
* Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
* Add Trails to enemy crafts
* Changed trails for missiles and mines
* Changed to way collisions work - ship to ship collisions now destroy enemy crafts
* Change the way the 'you are dead' screen looks
* Added 'bye' screen
* Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
* Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
* Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
* Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
* Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
* Optimised the dispay code for most objects.
* Added a lower detail moon with some rocks spinnig in orbit
* Improved the lighting on 3D objects
* Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)
Ver 0.35 - minor update - 05/02/2011
* Shows remaining foes & spores
* More game data moved into the XML configuration
* Sound fix
* Correct Meta.xml version TAG this time, needed for Homebrew Browser
Ver 0.34 - GAME - 29/01/2011
* Added more sounds
* Added probe mines
* Added missile trails
* Added probe mine trails
* Added player ship thruster trail
* Added player collision
* Added blue (ok) to red (overloading) shields
* Added 'Well Done' message once everything (including satellites) are destroyed
* Added 'You are very Dead' message
* Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
* Added more types of explosions
Ver 0.23 - DEMO - 18/12/2010
* Enemy drift off into space when hit
* Added explosion trails
* Added a few rocks around the moon
* Added another enemy ship type - takes 3 shots
* Added More sounds
Ver 0.12 - DEMO - 12/12/2010
* Added missle hits
* Added Spore spinny things
* Bad ships go boom!
Ver 0.01- DEMO - 08/12/2010
* First Demo


