Wii Homebrew Downloads
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Chunk Munch v.0.6c |
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Chunk Munch ist ein Puzzlegame, in dem es darum geht durch Anklicken gleichfarbiger, benachbarter Klötzchen diese verschwinden zu lassen, bis am Ende kein Klötzchen mehr übrig ist.
Changelog:
v0.6c
* Fixed music not looping
v0.6b
* Improved sound to perfect playback (at least with my samples) by switching to different library's
* Sound support now limited to two types: Music: MP3
* Sound FX: 16 bit signed big endian stereo, thnx! mdbrim http://forum.wiibrew.org/read.php?11,19812,page=3
* Switched back to the old way of making releases, also tripod? for some reason? removed my site.
v0.6
* New Logo! Thnx Faine!
* Added a 'munch' sound to the WingedVayla skin
* Loading screen now shows after some basics have been initialized, instead of waiting for EVERYTHING.
* Added (bad) music and sound support (Expect samples to be either played too fast or too slow (Currently using 22050 Hz, samples of this speed should work fine))
* Supports all types SDL_Mixer supports, if it doesn't read the file, try removing the extension.
* Moved 'quit' and 'back' buttons to lower left
* To exit the game press any key (except a or b), this prevents the game from closing the screen when you are frantically clicking the screen (a.k.a. monkey proof bugfix)
* Added an option to no longer wait for movement (animation) to stop, enabling fast clicking mode.
* Fixed: Chrash when: No skin name was defined in XML. Occurs when saved with default skin, or loading a old XML file.
* Repositioned the menu's a bit.
* Fixed: Miscalculation of the field size, preventing the game from checking all rows correctly for the end conditions.
* Removed southpark skin from the install package, still need to create a webpage to add all the future skins
v0.5
* Added first really nice skin! Thanks to my friends for helping with the artwork :P
* Added more skining options:
o font.ttf (optional), falls back to default if not found
o skin.xml (optional), all settings are completly optional (remove setting / iten if you want the default behavior), for a full example see: File:Skin.xml
+ Calibrate for cursor hot spot
+ Adjust the placement of the Player number on the cursor
+ Add colors for both text and shadows
+ Assign colors & shadow to player related texts (currently the only text is the number on the cursor) the default is currently black + white for all players
v0.4
- Texts are now much clearer (added a black or white edge through multiple font renderings)
- Multiplayer co-op, with color and number seperation (skinning support for colors will be added later)
- Example skin update, to make it look a bit nicer
- Used fractal art instead of a gradient fill for Example Skin Background.
- Found and fixed a bug where the game would think it had ended, even though there was still one move left
v0.3b
* Fixed two small issues with loading partial skins;
* In the menu when selecting colors (images that weren't loaded weren't being replaced with basic colors)
* In the game the last loaded image was not shown if it wasn't number 10
v0.2b
* First beta given to a friend of mine.
* Got XML save / load to work, savegames now work :D yay!
Known bugs:
* the game might decide you have no more 'Chunks to munch' in some rare cases, even though there is one left. I'll fix this as soon as possible
* When I have a USB harddrive attached, the code randomly dumps sometimes ingame to mouse.o code.
v0.2
* Added column and row refilling
* Enhanced the movement of the 'Chunks'
* Expanded the option menu with:
o Added a single 'Chunk' as a size & color preview
o Refilling (None | row | column | rows first | columns first)
v0.1
* Rewrote the visualisation from GX back to SDL (Yay, SDL finally works for me on the Wii!)
* Added options to the option menu (4 different sizes, refilling (yes/no))
v0.0
The original game was made by me for the PC, which included 10 colors (still in the game). To make it work on the Wii I rewrote the visualisation parts to GX, which did not work as well for me.
Test: Lizenz GNU/GPL v0.6c
* Fixed music not looping
v0.6b
* Improved sound to perfect playback (at least with my samples) by switching to different library's
* Sound support now limited to two types: Music: MP3
* Sound FX: 16 bit signed big endian stereo, thnx! mdbrim http://forum.wiibrew.org/read.php?11,19812,page=3
* Switched back to the old way of making releases, also tripod? for some reason? removed my site.
v0.6
* New Logo! Thnx Faine!
* Added a 'munch' sound to the WingedVayla skin
* Loading screen now shows after some basics have been initialized, instead of waiting for EVERYTHING.
* Added (bad) music and sound support (Expect samples to be either played too fast or too slow (Currently using 22050 Hz, samples of this speed should work fine))
* Supports all types SDL_Mixer supports, if it doesn't read the file, try removing the extension.
* Moved 'quit' and 'back' buttons to lower left
* To exit the game press any key (except a or b), this prevents the game from closing the screen when you are frantically clicking the screen (a.k.a. monkey proof bugfix)
* Added an option to no longer wait for movement (animation) to stop, enabling fast clicking mode.
* Fixed: Chrash when: No skin name was defined in XML. Occurs when saved with default skin, or loading a old XML file.
* Repositioned the menu's a bit.
* Fixed: Miscalculation of the field size, preventing the game from checking all rows correctly for the end conditions.
* Removed southpark skin from the install package, still need to create a webpage to add all the future skins
v0.5
* Added first really nice skin! Thanks to my friends for helping with the artwork :P
* Added more skining options:
o font.ttf (optional), falls back to default if not found
o skin.xml (optional), all settings are completly optional (remove setting / iten if you want the default behavior), for a full example see: File:Skin.xml
+ Calibrate for cursor hot spot
+ Adjust the placement of the Player number on the cursor
+ Add colors for both text and shadows
+ Assign colors & shadow to player related texts (currently the only text is the number on the cursor) the default is currently black + white for all players
v0.4
- Texts are now much clearer (added a black or white edge through multiple font renderings)
- Multiplayer co-op, with color and number seperation (skinning support for colors will be added later)
- Example skin update, to make it look a bit nicer
- Used fractal art instead of a gradient fill for Example Skin Background.
- Found and fixed a bug where the game would think it had ended, even though there was still one move left
v0.3b
* Fixed two small issues with loading partial skins;
* In the menu when selecting colors (images that weren't loaded weren't being replaced with basic colors)
* In the game the last loaded image was not shown if it wasn't number 10
v0.2b
* First beta given to a friend of mine.
* Got XML save / load to work, savegames now work :D yay!
Known bugs:
* the game might decide you have no more 'Chunks to munch' in some rare cases, even though there is one left. I'll fix this as soon as possible
* When I have a USB harddrive attached, the code randomly dumps sometimes ingame to mouse.o code.
v0.2
* Added column and row refilling
* Enhanced the movement of the 'Chunks'
* Expanded the option menu with:
o Added a single 'Chunk' as a size & color preview
o Refilling (None | row | column | rows first | columns first)
v0.1
* Rewrote the visualisation from GX back to SDL (Yay, SDL finally works for me on the Wii!)
* Added options to the option menu (4 different sizes, refilling (yes/no))
v0.0
The original game was made by me for the PC, which included 10 colors (still in the game). To make it work on the Wii I rewrote the visualisation parts to GX, which did not work as well for me.

