Wii Homebrew Downloads
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Wolfenstein 3D v.1.3 |
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Dieser Egoshooter aus den 90er Jahren war damals wirklich eines der berühmtesten Spiele für PC überhaupt. MrPeanut hat es nun in einer 3D Version für die Nintendo Wii portiert. Es ist momentan erst in v.1.00a, dennoch kann auch hieraus etwas werden, denn die Source ist OpenSource. Hier einmal die Readme zum Release:
It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)
Changelog
1.3
* Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
* I've done a little tweaking with the IR turning. I've added a "DeadZone" variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn't appear so sensitive and jerky. Thanks Arikado for this idea.
* Fixed the typo in the cheat menu, Thanks Roobix.
1.2a
* Added Gamecube controller and wiimote + nunchuk interfaces to the game
* Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
* Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
* Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
* Added cheat codes to the misc options menu (better than MLI :) )
* Fixed the power button on wiimote so it turns off the wii ingame
* Added variable strafe speeds which is needed for gcn/nunchuk analog sticks
1.1a
* Based on Wolf4SDL v.1.6
* Everything works w/ the exception of music and adlib (synthesized sound), your regular sound (gun shots, opening doors) work.
* Just noticed now right before I started writing: saving games work, loading doesn't... I'll fix that soon...
* I don't know what else needs to be fixed so I'm letting everyone test, pm or talk to me on irc if you have any suggestions...
* Due to the nature of the engine, it can only be compiled for one version of the data files at a time, so I'm posting the engine along with the shareware files since that's what it's compiled for at the moment. I eventually want to write a loader for each version of have the engine decide dynamically how to load the data files but that's for another day.
Test: Lizenz GNU/GPL It's in test phase because there are some kinks I need to work out (adlib sound doesn't work, but "digitized" sound does work, etc)
Changelog
1.3
* Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
* I've done a little tweaking with the IR turning. I've added a "DeadZone" variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn't appear so sensitive and jerky. Thanks Arikado for this idea.
* Fixed the typo in the cheat menu, Thanks Roobix.
1.2a
* Added Gamecube controller and wiimote + nunchuk interfaces to the game
* Rewrote US_ControlPanel's control menu so these interfaces can be selected in game
* Ditched the US_ControlPanel's "change view size" menu in favor of a misc options menu
* Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
* Added cheat codes to the misc options menu (better than MLI :) )
* Fixed the power button on wiimote so it turns off the wii ingame
* Added variable strafe speeds which is needed for gcn/nunchuk analog sticks
1.1a
* Based on Wolf4SDL v.1.6
* Everything works w/ the exception of music and adlib (synthesized sound), your regular sound (gun shots, opening doors) work.
* Just noticed now right before I started writing: saving games work, loading doesn't... I'll fix that soon...
* I don't know what else needs to be fixed so I'm letting everyone test, pm or talk to me on irc if you have any suggestions...
* Due to the nature of the engine, it can only be compiled for one version of the data files at a time, so I'm posting the engine along with the shareware files since that's what it's compiled for at the moment. I eventually want to write a loader for each version of have the engine decide dynamically how to load the data files but that's for another day.


