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NeoGamma v.R9 Beta 56

Dateigröße Dateigröße: 1.38 MB Downloads Downloads: 248734 Sprache Sprache: Englisch
Autor Autor: WiiPower Webseite Webseite: Homepage Datum Geändert am: 13.01.2012

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NeoGamma ist ein verbesserter Backup Launcher 0.3 gamma vom deutschen Coder WiiPower. Mit ihm ist es möglich Sicherheitskopien abzuspielen, egal ob DVD-R oder DVD+R. Bei DVD+R ist es wichtig den Book Type auf DVD-R zu stellen. Er weist eine bessere Kompatibilität als der Backup Launcher auf und hat noch einige zusätzliche Funktionen zu bieten wie zB. das Laden von Games via SD- und USB-Geräte. Weitere Informationen sind der Readme zu entnehmen.

 

NeoGamma



Changelog:

 

R9 beta 55 - > R9 beta 56

- Fixed error when loading DML with a wii disc

- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem

 

R9 beta54 - > R9 beta 55

-  Added basic DML support(with heavy video mode issues)

 

R9 beta 53 - > R9 beta 54

- Wii: Added support for the changed cIOS stealth mode from d2x v8+

- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well

 

R9 beta 52 - > R9 beta 53
- Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune)
- Fixed text loading from NAND to USB in Sneek+DI mode

 

R9 beta 50 - > R9 beta 51

- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the   correct base IOS("Autodetect")

- Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)

- Fixed a possible DVD Inquiry error(changed some memory allocation)

- Added an annoying warning



R9 beta 49 - > R9 beta 50

- Fixed "We dare" (Credit for this goes to Oggzee and airline38)
- Added the ability to change the hook for IOS Reloading games(2nd hook, very similar to the GC 2nd hook)
- Added some more error checking for usb HDD detection
- Added classic controller menu navigation
- Moved loading .gct, .wdm and .wip files to only access storage once for these(fixes sd loading when using one of them + a recent cIOS)

R9 beta 48 - > R9 beta 49

- Return to channel feature should actually work now for channels
- Changed DVD error messages
- Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
- Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
- Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
- Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
- Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
- Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
- Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.

R9 beta 47 - > R9 beta 48

- Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
- Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
- Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
- Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
- Added cIOS rev21 identification
- Updated the game disc region auto detection
- Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
- Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
- Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found

R9 beta 46 - > R9 beta 47

- Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader

R9 beta 45 - > R9 beta 46

- Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first.
This fixes the Agent under Fire crash after 2nd level(automatically used with reloader set to auto)
- Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs(only backups and just theorectically not tested)

R9 beta 44 - > R9 beta 45

- Enabled secret feature. Don't make me regret this decision!
- Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
- Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
- Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
- Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs

R9 beta 43 - > R9 beta 44

- Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio


R9 beta 42 - > R9 beta 43

- Added option to show/hide the rebooter
- Gamecube loading(internal GC mode): Added dirty fix to align bad audio streams
- Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches


R9 beta 41 - > R9 beta 42

- Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
- Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
- Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
- Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)


R9 beta 40 - > R9 beta 41

- Gamecube loading(internal GC mode): More plugin size optimisations
- Gamecube loading(internal GC mode): Added some dvd read error debug messages


R9 beta 39 - > R9 beta 40

- Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
- Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
- Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)

R9 beta 38 - > R9 beta 39

- Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
- Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
- Gamecube loading(internal GC mode): Added patched MIOS boot method


R9 beta 37 - > R9 beta 38

- Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
- Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed


R9 beta 36 - > R9 beta 37

- Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues


R9 beta 35 - > R9 beta 36

- Added basic cIOS rev20 identification
- Added IOS Reload block option(only cIOSrev20+, only discs)
- Gamecube loading(internal GC mode): Added proper dvd reset debugging


R9 beta 34 - > R9 beta 35

- Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)


R9 beta 33 - > R9 beta 34

- Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
- Updated the HBC icon with transparency


R9 beta 32 - > R9 beta 33

- Added Sneek's video patch for wii games, may work better than the old patches
- Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)


R9 beta 31 - > R9 beta 32

- Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
- Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility


R9 beta 30 - > R9 beta 31

- Better understandable drive warnings on read error
- Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
- Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)


R9 beta 29 - > R9 beta 30

- Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
- Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
- Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
- Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)


R9 beta 28 - > R9 beta 29

- Gamecube loading(internal GC mode): Fixed wrong time&date in GC games


R9 beta 27 - > R9 beta 28

- Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
- Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing


R9 beta 26 - > R9 beta 27

- Gamecube loading(internal GC mode): Next try to get rid of the random crashes


R9 beta 25 - > R9 beta 26

- Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
- Gamecube loading(internal GC mode): Removed pad init in GC mode
- Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)


R9 beta 24 - > R9 beta 25

- Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
- Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)


R9 beta 23 - > R9 beta 24

- Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games


R9 beta 22 - > R9 beta 23

- Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched



R9 beta 21 - > R9 beta 22

- Gamecube loading(internal GC mode): Using a png as background now
- Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help


R9 beta 20 - > R9 beta 21

- Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
- Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)


R9 beta 19 - > R9 beta 20

- Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
- Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
- Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
- Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)


R9 beta 18 - > R9 beta 19

- All unused options are now greyed out
- Allow .gct files with 4 and 6 digits of the disc id
- Auto Force language now only forces if the Wii's region is different from the game's region
- Added hidden feature for developers only, only talk in PM about it


R9 beta 17 - > R9 beta 18

- Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
- Gamecube loading(internal GC mode): Speed optimisation for the reloader
- Gamecube loading(internal GC mode): Removed unused code


R9 beta 16 - > R9 beta 17

- Gamecube loading(internal GC mode): Dirty fix for Pokemon Box
- Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)


R9 beta 15 - > R9 beta 16

- Gamecube loading(internal GC mode): Finally added reloader support


R9 beta 14 - > R9 beta 15

- Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)


R9 beta 13 - > R9 beta 14

- Cosmetical changes to GUI and code
- Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading


R9 beta 12 - > R9 beta 13

- Finally added saving of the gamecube options
- Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)


R9 beta 11 - > R9 beta 12

- Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
- Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
- When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory


R9 beta 10 - > R9 beta 11

- Changed alt .dol code, seems bss wasn't cleared...
- Gamecube loading(internal GC mode): reverted video mode code from beta 10
- Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)


R9 beta 9 - > R9 beta 10

- Changed video mode code in the GC loading screen(doesn't change anything...)
- Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)


R9 beta 8 - > R9 beta 9

- Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
- Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol


R9 beta 7 - > R9 beta 8

- Gamecube loading(internal GC mode): Added video mode patches


R9 beta 6 - > R9 beta 7

- Rearranged the menu
- Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
- Don't bug with the drive info when loading from usb


R9 beta 5 - > R9 beta 6

- Prevent that a stubbed IOS249 is loaded
- Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
- Hide usb/sd loading option when using an IOS


R9 beta 4 - > R9 beta 5

- Added code that allows to identify where a dvd read error occured


R9 beta 3 - > R9 beta 4

- Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)


R9 beta 2 - > R9 beta 3

- Fixed alt .dol disc+ bug causing some .dols to be unloadable
- Added .wdm file for Rampage: Total Destrucion(by woodoste)
- Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)


R9 beta 1 - > R9 beta 2

- Gamecube loading(internal GC mode): Added support for retail discs
- Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
- Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)


R8 - > R9 beta 1

- Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
- Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)


R8 RC6 - > R8 final:

- forced config reset


R8 RC5 - > R8 RC6:

- Fixed bug in .wdm file parsing code that caused the last parameter to be ignored if there isn't a newline at the end of the file
- Added some .wdm files
- Changed some config defaults


R8 RC4 - > R8 RC5:

- fixed code dump if no storage device was accessed, storage shutdown code dumps if storage was not inited


R8 RC3 - > R8 RC4:

- added support for renamed ehci module in cIOS rev18
- changed region free code on rebooter(taken from preloader)
- added paused start option for the debugger
- Lots of changes to storage access code, this should allow to use IOS36 or IOS61 for all storage access(excluding the config)
- Added alternative .dol loading from disc+(read .wdm file from storage to show option names that mean something and also allow parameters, Sam & Max episode selection)
- B button support in the menus


R8 RC3 - > R8 RC3*:

- Added support for the renamed ehci module in cIOS rev18


R8 RC2 - > R8 RC3:

- added missing options to the config file
- added possibility to turn preloader support for rebooter off
- changed some more output


R8 RC1 - > R8 RC2:

- eliminated compiler warnings
- changed code to force cIOS on rebooter(taken from preloader)
- added code to skip disc updates on 4.2 system menu on rebooter(taken from preloader)
- Added WiiGator's GC Backup Launcher
- Added possibility to run GC homebrew if a GC disc is inserted
- Changed output a bit


R8 beta 17 - > R8 RC1:

- updated cIOS warnings for cIOS rev17
- Hopefully fixed code dumps on exit if launched from a channel
- Added autoboot code(but disabled, no official version will have this enabled)


R8 beta 16 - > R8 beta 17:

- added .wip file for japanese New Super Mario Bros
- re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
- changed 002 code for IOS Version patched games again, works at least on not IOS Reloading 002 games that are patched


R8 beta 15 - > R8 beta 16:

- updated cIOS warnings
- included a gameconfig.txt for Brawl+ (if you get one together with the .gct file, use that one and not the one from NeoGamma)


R8 beta 14 - > R8 beta 15:

- Fixed code dump when poking values from gameconfig.txt


R8 beta 13 - > R8 beta 14:

- Changed Ocarina code a little more to match Gecko OS' code


R8 beta 12 - > R8 beta 13:

- Removed New Super Mario Bros patches
- Added support to apply patches in form of .wip on the fly to the main.dol
- Changed storage handling
- fixed another stupid bug in NeoGamma's Ocarina code


R8 beta 11 - > R8 beta 12:

- Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs


R8 beta 10 - > R8 beta 11:

- Patch updated to work with New Super Mario Bros NTSC too


R8 beta 9 - > R8 beta 10:

- not shutting down storage if Ocarina is enabled(Gecko OS does the same)


R8 beta 8 - > R8 beta 9:

- updated code handler to latest version


R8 beta 7 - > R8 beta 8:

- The code handler init should be in the proper place now ==> Brawl+ might actually work now


R8 beta 6 - > R8 beta 7:

- beta 6 had the wrong disc id for NSMB


R8 beta 5 - > R8 beta 6:

- Experimental patch for New Super Mario Bros added*

*Patch is said to be found by hqyhqyhqy, don't know if that's true


R8 beta 4 - > R8 beta 5:

- gameconfig is searched on the same device as Ocarina now


R8 beta 3 - > R8 beta 4:

- Added partial gameconfig parsing code
- Next try to fix 002 on IOS Version patched games


R8 beta 2 - > R8 beta 3:

- fixed Ocarina
- expermental 002 fix that should work for IOS Version patched games
- warning if hook was not patched)


R8 beta 1 - > R8 beta 2:

- Rebooter should work on preloader
- Maybe fixed that Ocarina did not work at all
- Dirty Brawl+ compatiblity


R7 - > R8 beta 1:

- new Wiird / Ocarina engine
- Changed rebooter code
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er


R6 - > R7:

- Increased timeout to 30 seconds
- Cleaned up code for decrypted discs
- Hopefully 100% working gamecube disc detection now
- Cleaned up code for video modes, gamecube games are started with the selected video mode now
- Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
- Removed 001 main.dol patching for alternative .dols
- Removed Anti 002 fix
- Removed dirty fix for Wii Sports Resort
- Added alternative .dol loading from usb storage
- Alternative .dol loading from storage now loads .dols with 6 and 4 characters
- Fixed error that prevented to load games after receiving an error in a previous loading attempt


R5 - > R6:

- Fixed bug in game selection
- Fixed no wpad error when no cIOS is installed
- Added timeout for dvd reading
- Clearing bss now for alternative .dols
- Added loading alternative .dols from disc


R4 - > R5:

- Fixed a "Out of memory" error
- Fixed a "fst.bin error"
- Fixed alternative .dol loading when loading games from sd
- Dirty fix for Wii Sports Resort
- Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)


R3 - > R4:

- Changed how the game entries are sorted
- Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
- Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
- Refuse to load a config with 1 or more option out of range
- Moved game selection to main menu
- Added option to load alternative .dol from sd card
- Applying main.dol patches only to main.dol now
- Added hooktype "none"
- Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
- Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.


Gamma - > NeoGamma R3:

- Ported to the new libogc
- Warning before memory card in slot 2 is accessed as usb gecko
- Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
- Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
- Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
- Save configuration to sd card
- Added Country String Patching (mostly helpful for japanese users with US and PAL games)
- Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
- Added option to patch video modes
- Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
- Fake IOS Version in memory (this removes the 002 error)
- Changed to Graphics by: xabarasx
- Added SD/USB Loading

Lizenz: GNU/GPL

 

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