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RetroArch v0.9.8 - Emulator |
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Sonntag, den 27. Januar 2013 um 13:48 Uhr |
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Vor kurzem hat Toad King seine Portierung von RetroArch auf die Nintendo Wii geupdatet. Mittlerweile beläuft sich die neue Version auf Version 0.9.8. RetroArch ist ein Multi-System-Emulator, der neben der Wii auch auf der PS3, Xbox und auf verschiedenen PCs (bspw. Raspberry Pi) läuft.
Der Vollständigkeitshalber enthält der Changelog alle Änderungen der jeweilig unterstützten Plattform.
Changelog
v0.9.8 ------------------------------------------------------------------------------ - (Android) Initial release of RetroArch Android. - [LIBRETRO] Added Mednafen NGP and Mednafen VB. - [LIBRETRO] Added NEStopia Undead (1.44). - [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28. - [LIBRETRO] Added PCSX ReARMed for RetroArch Android. - [FBA] Updated Final Burn Alpha to 0.9.27.28. - [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes). - [SNES9x Next] Updated SNES9x Next (fixes numerous bugs). - [FCEUmm] Updated FCEUmm to latest version. - [Genesis Plus GX] Updated Genesis Plus GX to latest version. - (360) Gamma correction can now be applied on-the-fly - no longer requires reboots - (360) Added new shaders - mudlord-oldtvshader-variant, crt-curved, and others - (360) Added 'SRAM dir Enable' option - allows you to save all your SRAM to game:/sram instead of the ROM directory - (360) Added 'SRAM dir Enable' option - allows you to save all your states to game:/savestates - (RARCH_CONSOLE) Various stability fixes - (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to HDD and then instantly delete it when it's done with it (ie. when another ROM gets loaded or when RetroArch shuts down) - (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz so this agrees better with them. - (PS3) Added PAL60 temporal PAL mode - (PS3) Fixed a lot of path issues - SRAM/savestate dir enable now work, 'Default ROM directory' should now work, etc. - (PS3) Added rewind granularity options - (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting. - (PS3) Onscreen keyboard should work again. - (WII) Made a custom wiiuse input driver and built it in. Slimmed down and should give better results. Also rejigged input in general. - (WII) Added rewind option. NOTE: This feature is CPU intensive - a core might need to at least run at double realtime FPS in order for this option to be useful. - (WII) Button combos can now be done ingame. You can do rewinding, fast forwarding, selecting save state slots and 'save state load/save state save' all ingame without first going to the menu. For more information, read the README.txt for the Wii release.
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